static int GetTimeUpdateMode(IntPtr L)
{
LuaScriptMgr.CheckArgsCount(L, 1);
UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
UnityEngine.Experimental.Director.DirectorUpdateMode o = obj.GetTimeUpdateMode();
LuaScriptMgr.Push(L, o);
return(1);
}