private GetTimeUpdateMode ( ) : DirectorUpdateMode | ||
리턴 | DirectorUpdateMode |
public extern DirectorUpdateMode GetTimeUpdateMode();
public void Play(Playable playable)
static int GetTimeUpdateMode(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer"); UnityEngine.Experimental.Director.DirectorUpdateMode o = obj.GetTimeUpdateMode(); LuaScriptMgr.Push(L, o); return(1); }