UnityEditor.SceneView.OnBecameVisible C# (CSharp) Method

OnBecameVisible() private method

private OnBecameVisible ( ) : void
return void
        private void OnBecameVisible()
        {
            EditorApplication.update = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.update, new EditorApplication.CallbackFunction(this.UpdateAnimatedMaterials));
        }