UnityEditor.SceneView.CalcCameraDist C# (CSharp) Method

CalcCameraDist() private method

private CalcCameraDist ( ) : float
return float
        private float CalcCameraDist()
        {
            float num = this.m_Ortho.Fade(90f, 0f);
            if (num > 3f)
            {
                this.m_Camera.orthographic = false;
                return (this.size / Mathf.Tan((num * 0.5f) * 0.01745329f));
            }
            return 0f;
        }