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UnityEditor
SceneView
HandleSelectionAndOnSceneGUI
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI C# (CSharp) Method
SceneView Class Documentation
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Open project: CarlosHBC/UnityDecompiled
HandleSelectionAndOnSceneGUI()
private
method
private
HandleSelectionAndOnSceneGUI
( ) :
void
return
void
private void HandleSelectionAndOnSceneGUI() { this.m_RectSelection.OnGUI(); this.CallOnSceneGUI(); }
SceneView
ActivateSelection
AddCursorRect
AddItemsToMenu
AlignViewToObject
AlignWithView
Awake
CalcCameraDist
CallEditorDragFunctions
CallOnPreSceneGUI
CallOnSceneGUI
CheckDrawModeForRenderingPath
CleanupCustomSceneLighting
CleanupEditorDragFunctions
CommandsGUI
ComponentHasImageEffectAttribute
CreateCameraTargetTexture
CreateMipColorsTexture
CreateSceneCameraAndLights
DefaultHandles
DoClearCamera
DoDrawCamera
DoOnPreSceneGUICallbacks
DoToolbarGUI
DoesCameraDrawModeSupportDeferred
DoesCameraDrawModeSupportHDR
DrawRenderModeOverlay
FixNegativeSize
Frame
FrameLastActiveSceneView
FrameLastActiveSceneViewWithLock
FrameSelected
GetActiveEditors
GetAllSceneCameras
GetMainCamera
GetSceneViewRenderingPath
GetVerticalFOV
GetVerticalOrthoSize
Handle2DModeSwitch
HandleClickAndDragToFocus
HandleDragging
HandleMouseCursor
HandleSelectionAndOnSceneGUI
HandleViewToolCursor
InputForGizmosThatAreRenderedOnTopOfSceneView
IsSceneCameraDeferred
IsUsingDeferredRenderingPath
LoadRenderDoc
LookAt
LookAtDirect
MenuAlignViewToSelected
MenuAlignWithView
MenuMoveToBack
MenuMoveToFront
MenuMoveToView
MoveToView
On2DModeChange
OnBecameInvisible
OnBecameVisible
OnDestroy
OnDisable
SceneView