public static void OnHitNPCWithProj(Projectile proj, NPC target, int damage, float knockback, bool crit) { if (proj.npcProj || proj.trap) { return; } Player player = Main.player[proj.owner]; foreach (ModPlayer modPlayer in player.modPlayers) { modPlayer.OnHitNPCWithProj(proj, target, damage, knockback, crit); } }