public static OnHitNPCWithProj ( Projectile proj, NPC target, int damage, float knockback, bool crit ) : void | ||
proj | Projectile | |
target | NPC | |
damage | int | |
knockback | float | |
crit | bool | |
return | void |
public static void OnHitNPCWithProj(Projectile proj, NPC target, int damage, float knockback, bool crit)
{
if (proj.npcProj || proj.trap)
{
return;
}
Player player = Main.player[proj.owner];
foreach (ModPlayer modPlayer in player.modPlayers)
{
modPlayer.OnHitNPCWithProj(proj, target, damage, knockback, crit);
}
}