public static List<PlayerLayer> GetDrawLayers(Player drawPlayer)
{
List<PlayerLayer> layers = new List<PlayerLayer>();
layers.Add(PlayerLayer.HairBack);
layers.Add(PlayerLayer.MountBack);
layers.Add(PlayerLayer.MiscEffectsBack);
layers.Add(PlayerLayer.BackAcc);
layers.Add(PlayerLayer.Wings);
layers.Add(PlayerLayer.BalloonAcc);
layers.Add(PlayerLayer.Skin);
if (drawPlayer.wearsRobe)
{
layers.Add(PlayerLayer.ShoeAcc);
layers.Add(PlayerLayer.Legs);
}
else
{
layers.Add(PlayerLayer.Legs);
layers.Add(PlayerLayer.ShoeAcc);
}
layers.Add(PlayerLayer.Body);
layers.Add(PlayerLayer.HandOffAcc);
layers.Add(PlayerLayer.WaistAcc);
layers.Add(PlayerLayer.NeckAcc);
layers.Add(PlayerLayer.Face);
layers.Add(PlayerLayer.Hair);
layers.Add(PlayerLayer.Head);
layers.Add(PlayerLayer.FaceAcc);
if (drawPlayer.mount.Cart)
{
layers.Add(PlayerLayer.ShieldAcc);
layers.Add(PlayerLayer.MountFront);
}
else
{
layers.Add(PlayerLayer.MountFront);
layers.Add(PlayerLayer.ShieldAcc);
}
layers.Add(PlayerLayer.SolarShield);
layers.Add(PlayerLayer.HeldProjBack);
layers.Add(PlayerLayer.HeldItem);
layers.Add(PlayerLayer.Arms);
layers.Add(PlayerLayer.HandOnAcc);
layers.Add(PlayerLayer.HeldProjFront);
layers.Add(PlayerLayer.FrontAcc);
layers.Add(PlayerLayer.MiscEffectsFront);
foreach (PlayerLayer layer in layers)
{
layer.visible = true;
}
foreach (ModPlayer modPlayer in drawPlayer.modPlayers)
{
modPlayer.ModifyDrawLayers(layers);
}
return layers;
}