OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api.osCheckODE C# (CSharp) Method

osCheckODE() public method

public osCheckODE ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
return OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
        public LSL_Integer osCheckODE()
        {
            m_host.AddScriptLPS(1);
            LSL_Integer ret = 0;    // false
            if (m_ScriptEngine.World.PhysicsScene != null)
            {
                string physEngine = m_ScriptEngine.World.PhysicsScene.EngineType;
                if (physEngine == "OpenDynamicsEngine")
                {
                    ret = 1;    // true
                }
            }
            return ret;
        }
OSSL_Api