public LSL_Integer osCheckODE() { m_host.AddScriptLPS(1); LSL_Integer ret = 0; // false if (m_ScriptEngine.World.PhysicsScene != null) { string physEngine = m_ScriptEngine.World.PhysicsScene.EngineType; if (physEngine == "OpenDynamicsEngine") { ret = 1; // true } } return ret; }