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OpenSim
Region
Physics
BulletDotNETPlugin
BulletDotNETScene
SetWaterLevel
OpenSim.Region.Physics.BulletDotNETPlugin.BulletDotNETScene.SetWaterLevel C# (CSharp) Method
BulletDotNETScene Class Documentation
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Open project: N3X15/VoxelSim
SetWaterLevel()
public
method
public
SetWaterLevel
(
float
baseheight
) :
void
baseheight
float
return
void
public override void SetWaterLevel(float baseheight) { }
BulletDotNETScene
AddAvatar
AddPhysicsActorTaint
AddPrim
AddPrimShape
AddPrimToScene
AddRigidBody
BulletDotNETScene
DeleteTerrain
Dispose
EnableCollisionInterface
GetResults
GetTerrainHeightAtXY
GetTopColliders
GetWaterLevel
Initialise
ProcessContact
RemoveAvatar
RemovePrim
SetTerrain
SetUsingGImpact
SetWaterLevel
Simulate
addActivePrim
addCollisionEventReporting
disposeAllBodies
getBulletWorld
needsMeshing
remActivePrim
remCollisionEventReporting
removeFromWorld