OpenSim.Region.Physics.BulletDotNETPlugin.BulletDotNETScene.AddPhysicsActorTaint C# (CSharp) Method

AddPhysicsActorTaint() public method

public AddPhysicsActorTaint ( PhysicsActor prim ) : void
prim PhysicsActor
return void
        public override void AddPhysicsActorTaint(PhysicsActor prim)
        {
            lock (m_taintedActors)
            {
                if (!m_taintedActors.Contains(prim))
                {
                    m_taintedActors.Add(prim);
                }
            }
        }
        internal void SetUsingGImpact()

Usage Example

Ejemplo n.º 1
0
 public void doForce(Vector3 force, bool now)
 {
     tempVector3.setValue(force.X, force.Y, force.Z);
     if (now)
     {
         Body.applyCentralForce(tempVector3);
     }
     else
     {
         m_taintedForce += force;
         m_parent_scene.AddPhysicsActorTaint(this);
     }
 }
All Usage Examples Of OpenSim.Region.Physics.BulletDotNETPlugin.BulletDotNETScene::AddPhysicsActorTaint