OpenSim.Region.Framework.Scenes.SceneObjectPart.rotLookAt C# (CSharp) Method

rotLookAt() public method

public rotLookAt ( Quaternion target, float strength, float damping ) : void
target Quaternion
strength float
damping float
return void
        public void rotLookAt(Quaternion target, float strength, float damping)
        {
            if (IsAttachment)
            {
                /*
                    ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
                    if (avatar != null)
                    {
                    Rotate the Av?
                    } */
            }
            else
            {
                APIDDamp = damping;
                APIDStrength = strength;
                APIDTarget = target;
            }
        }
SceneObjectPart