OpenSim.Region.Framework.Scenes.SceneObjectPart.IsJoint C# (CSharp) Method

IsJoint() public method

public IsJoint ( ) : bool
return bool
        public bool IsJoint()
        {
            // For now, we use the NINJA naming scheme for identifying joints.
            // In the future, we can support other joint specification schemes such as a 
            // custom checkbox in the viewer GUI.
            if (m_parentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
            {
                return IsHingeJoint() || IsBallJoint();
            }
            else
            {
                return false;
            }
        }
SceneObjectPart