protected void SetTexture(SceneObjectPart part, string texture, int face)
{
UUID textureID=new UUID();
int ns = GetNumberOfSides(part);
textureID = InventoryKey(texture, (int)AssetType.Texture);
if (textureID == UUID.Zero)
{
if (!UUID.TryParse(texture, out textureID))
return;
}
Primitive.TextureEntry tex = part.Shape.Textures;
if (face >= 0 && face < ns)
{
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.TextureID = textureID;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
else if (face == ScriptBaseClass.ALL_SIDES)
{
for (uint i = 0; i < ns; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].TextureID = textureID;
}
}
tex.DefaultTexture.TextureID = textureID;
part.UpdateTexture(tex);
return;
}
}