internal bool Init(int room_id, int scene_type, UserPool userpool, Connector conn)
{
LogSys.Log(LOG_TYPE.INFO, "[0] Room.Init {0} scene {1}", room_id, scene_type);
cur_room_id_ = room_id;
user_pool_ = userpool;
connector_ = conn;
can_close_time_ = 0;
m_ActiveScene = m_ScenePool.NewScene();
LogSys.Log(LOG_TYPE.INFO, "[1] Room.Init {0} scene {1}", room_id, scene_type);
m_ActiveScene.SetRoom(this);
//场景数据加载由加载线程执行(注:场景没有加载完成,场景状态仍然是sleep,Scene.Tick不会有实际的动作)
SceneLoadThread.Instance.QueueAction(m_ActiveScene.LoadData, scene_type);
m_ActiveTime = TimeUtility.GetLocalMicroseconds();
CurrentState = RoomState.Active;
m_CanFinish = false;
LogSys.Log(LOG_TYPE.DEBUG, "Room Initialize: {0} Scene: {1}", room_id, scene_type);
return true;
}