private CreateEntity ( int unitId, float x, float y, float z, float dir, int camp, int linkId ) : int | ||
unitId | int | |
x | float | |
y | float | |
z | float | |
dir | float | |
camp | int | |
linkId | int | |
return | int |
Scene::CreateEntity ( int unitId, float x, float y, float z, float dir, int camp, int linkId, int ai ) : int |