private void OnEntityKilled(EntityInfo ni)
{
int leftEnemyCt = GetBattleNpcCount((int)CampIdEnum.Blue, CharacterRelation.RELATION_ENEMY);
int leftFriendCt = GetBattleNpcCount((int)CampIdEnum.Blue);
m_StorySystem.SendMessage("obj_killed", ni.GetId(), leftEnemyCt, leftFriendCt);
m_StorySystem.SendMessage("npc_killed:" + ni.GetUnitId(), ni.GetId(), leftEnemyCt, leftFriendCt);
}