GameFramework.Scene.LeaveScene C# (CSharp) Method

LeaveScene() private method

private LeaveScene ( User user ) : void
user User
return void
        internal void LeaveScene(User user)
        {
            EntityInfo info = user.Info;
            RemoveCareList(info);
            m_StorySystem.SendMessage("user_leave_scene", info.GetId(), info.GetUnitId(), info.GetCampId(), info.GetMovementStateInfo().PositionX, info.GetMovementStateInfo().PositionZ);
            user.SetHpArmor(info.Hp, info.Energy);
            user.HaveEnterPosition = false;
            user.IsEntered = false;
            info.NeedDelete = true;
            user.Info = null;
        }

Usage Example

Ejemplo n.º 1
0
        public void RemoveUser(User user, bool free)
        {
            if (user == null)
            {
                return;
            }
            Msg_RL_UserQuit quitBuilder = new Msg_RL_UserQuit();

            quitBuilder.UserGuid = user.Guid;
            quitBuilder.RoomId   = RoomId;
            m_Connector.SendMsgToLobby(quitBuilder);

            foreach (User otheruser in m_RoomUsers)
            {
                if (null != otheruser && otheruser != user)
                {
                    otheruser.RemoveSameRoomUser(user);
                }
            }
            user.ClearSameRoomUser();
            if (null != m_ActiveScene)
            {
                Scene scene = m_ActiveScene;
                scene.LeaveScene(user);
            }

            LogSys.Log(LOG_TYPE.INFO, "FreeUser {0} for {1} {2}, [Room.RemoveUser]", user.LocalID, user.Guid, user.GetKey());
            m_RoomUsers.Remove(user);
            if (free)
            {
                m_UserPool.FreeUser(user.LocalID);
            }
        }
All Usage Examples Of GameFramework.Scene::LeaveScene