Axiom.Demos.Water.RapidUpdateCustom C# (CSharp) Method

RapidUpdateCustom() protected method

protected RapidUpdateCustom ( ) : bool
return bool
		protected bool RapidUpdateCustom()
		{
			// Update Animations and Water Mesh
			AnimateHead( inputTimer ); // animate the Ogre Head
			ProcessRain(); // Process the Rain
			waterMesh.UpdateMesh( inputTimer ); // Update the Water Mesh (i.e. waves)

			// Press Left-SHIFT to speed up rate of change for adjust demo parameters
			changeSpeed = (int)( inputTimer * 1000 ); // round to nearest millisecond, use bit shift for speed
			if ( input.IsKeyPressed( KeyCodes.LeftShift ) )
			{
				changeSpeed *= 10;
			} // multiply by 8

			// Adjust Demo settings (mostly WaterMesh attributes) - Head height, and Water Properties
			if ( AdjustRange( ref headDepth, KeyCodes.J, KeyCodes.U, 0, 10, 0.0005f ) )
				UpdateInfoHeadDepth();
			if ( AdjustRange( ref waterMesh.PARAM_C, KeyCodes.D2, KeyCodes.D1, 0, 10, 0.0001f ) )
				UpdateInfoParamC();
			if ( AdjustRange( ref waterMesh.PARAM_D, KeyCodes.D4, KeyCodes.D3, 0.1f, 10, 0.0001f ) )
				UpdateInfoParamD();
			if ( AdjustRange( ref waterMesh.PARAM_U, KeyCodes.D6, KeyCodes.D5, -2f, 10, 0.0001f ) )
				UpdateInfoParamU();
			if ( AdjustRange( ref waterMesh.PARAM_T, KeyCodes.D8, KeyCodes.D7, 0, 10, 0.0001f ) )
				UpdateInfoParamT();
			if ( AdjustRange( ref headSpeed, KeyCodes.D0, KeyCodes.D9, 0, 3, 0.0001f ) )
				UpdateInfoHeadSpeed();
			return true;
		}