protected bool RapidUpdateCustom()
{
// Update Animations and Water Mesh
AnimateHead( inputTimer ); // animate the Ogre Head
ProcessRain(); // Process the Rain
waterMesh.UpdateMesh( inputTimer ); // Update the Water Mesh (i.e. waves)
// Press Left-SHIFT to speed up rate of change for adjust demo parameters
changeSpeed = (int)( inputTimer * 1000 ); // round to nearest millisecond, use bit shift for speed
if ( input.IsKeyPressed( KeyCodes.LeftShift ) )
{
changeSpeed *= 10;
} // multiply by 8
// Adjust Demo settings (mostly WaterMesh attributes) - Head height, and Water Properties
if ( AdjustRange( ref headDepth, KeyCodes.J, KeyCodes.U, 0, 10, 0.0005f ) )
UpdateInfoHeadDepth();
if ( AdjustRange( ref waterMesh.PARAM_C, KeyCodes.D2, KeyCodes.D1, 0, 10, 0.0001f ) )
UpdateInfoParamC();
if ( AdjustRange( ref waterMesh.PARAM_D, KeyCodes.D4, KeyCodes.D3, 0.1f, 10, 0.0001f ) )
UpdateInfoParamD();
if ( AdjustRange( ref waterMesh.PARAM_U, KeyCodes.D6, KeyCodes.D5, -2f, 10, 0.0001f ) )
UpdateInfoParamU();
if ( AdjustRange( ref waterMesh.PARAM_T, KeyCodes.D8, KeyCodes.D7, 0, 10, 0.0001f ) )
UpdateInfoParamT();
if ( AdjustRange( ref headSpeed, KeyCodes.D0, KeyCodes.D9, 0, 3, 0.0001f ) )
UpdateInfoHeadSpeed();
return true;
}