private Light AddLight( string name, Vector3 pos, ColorEx color, LightType type )
{
Light l = scene.CreateLight( name );
l.Position = pos;
l.Type = type;
l.Diffuse = color;
l.SetAttenuation( 1000000f, 0f, 0, 0.0000001f ); // Make lights go a long way
Billboard lightBoard = lightSet.CreateBillboard( pos, color );
return l;
}