private bool AdjustRange( ref float val, KeyCodes plus, KeyCodes minus, float min, float max, float chg ) { if ( input.IsKeyPressed( plus ) ) { val += ( chg * changeSpeed ); if ( val > max ) val = max; return true; } if ( input.IsKeyPressed( minus ) ) { val -= ( chg * changeSpeed ); if ( val < min ) val = min; return true; } return false; } #endregion RAPID UPDATE FUNCTIONS