/* public string GetObjectInHand()
* {
* return ObjectInHand;
* }*/
/* public GameObject GetGameObjectInHand()
* {
* if (ObjectInHand != null)
* {
* return ObjectInHand.gameObject;
* }
* else
* {
* return null;
* }
*
* //if (ObjectInHand != "")
* //{
* // return GameObject.Find(ObjectInHand);
* //}
* //else
* //{
* // return null;
* }
*
* }*/
/* public ObjectInteraction GetObjIntInHand()
* {
* if (ObjectInHand != "")
* {
* GameObject obj = GetGameObjectInHand();
* if (obj != null)
* {
* return obj.GetComponent<ObjectInteraction>();
* }
* }
* return null;
* }*/
//public void SetObjectInHand(GameObject obj)
//{
// ObjectInHand=obj.name;
//}
/* public void SetObjectInHand(string obj)
* {
* ObjectInHand = obj;
* }*/
//public Container GetCurrentContainer()
//{
// return GameObject.Find(currentContainer).GetComponent<Container>();
//}
//public GameObject GetGameObject(string name)
//{
// return GameObject.Find(name);
//}
public void PutItemAwayEvent(short slotNo)
{
ObjectInteraction objInt = GetObjectIntAtSlot(slotNo);
if (objInt != null)
{
objInt.PutItemAway(slotNo);
}
}