ObjectInteraction.GetInventoryDisplay C# (CSharp) Method

GetInventoryDisplay() public method

public GetInventoryDisplay ( ) : Sprite
return Sprite
    public Sprite GetInventoryDisplay()
    {
        //if (InventoryDisplay==null)
                //{
                //		InventoryDisplay =tc.RequestSprite(InvDisplayIndex,isAnimated);
                //}
                //return InventoryDisplay;
                return tc.RequestSprite(InvDisplayIndex,isAnimated);
    }

Usage Example

Ejemplo n.º 1
0
    public void GiveKeyOfTruth()
    {
        if (HasGivenKey == false)
        {
            //Code to spawn key of truth in player hand
            //Debug.Log ("You get the key of truth");
            UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_none_of_your_skills_improved_));            //No skills appear
            //inputctrl.text=UWHUD.instance.MessageScroll.text;
            Shrine.HasGivenKey = true;
            //create the key of truth.
            ObjectLoaderInfo newobjt = ObjectLoader.newObject(225, 0, 0, 0, 256);
            GameObject       key     = ObjectInteraction.CreateNewObject(GameWorldController.instance.currentTileMap(), newobjt, GameWorldController.instance.InventoryMarker.gameObject, GameWorldController.instance.InventoryMarker.transform.position).gameObject;
            GameWorldController.MoveToInventory(key);
            ObjectInteraction myObjInt = key.GetComponent <ObjectInteraction>();


            /*ObjectInteraction myObjInt = ObjectInteraction.CreateNewObject(225);
             * myObjInt.gameObject.transform.parent=GameWorldController.instance.InventoryMarker.transform;
             * GameWorldController.MoveToInventory(myObjInt.gameObject);*/
            UWCharacter.Instance.playerInventory.ObjectInHand = myObjInt.name;
            UWHUD.instance.CursorIcon        = myObjInt.GetInventoryDisplay().texture;
            UWCharacter.InteractionMode      = UWCharacter.InteractionModePickup;
            InteractionModeControl.UpdateNow = true;
        }
    }
All Usage Examples Of ObjectInteraction::GetInventoryDisplay