ObjectInteraction.FailMessage C# (CSharp) Method

FailMessage() public method

public FailMessage ( ) : bool
return bool
    public bool FailMessage()
    {
        object_base objbase= this.GetComponent<object_base>();
                return objbase.FailMessage();
    }

Usage Example

Ejemplo n.º 1
0
    public override bool ActivateByObject(GameObject ObjectUsed)
    {
        ObjectInteraction objIntUsed = ObjectUsed.GetComponent <ObjectInteraction>();

        if (objIntUsed != null)
        {
            switch (objIntUsed.ItemType)
            {
            case ObjectInteraction.POLE:
                playerUW.playerInventory.ObjectInHand = "";
                playerUW.CursorIcon = playerUW.CursorIconDefault;
                ml.Set(playerUW.StringControl.GetString(1, 157));
                return(Activate());

                break;

            default:
                playerUW.playerInventory.ObjectInHand = "";
                playerUW.CursorIcon = playerUW.CursorIconDefault;
                objIntUsed.FailMessage();
                return(false);

                break;
            }
        }
        return(false);
    }
All Usage Examples Of ObjectInteraction::FailMessage