private void CreateRuneStone(int ItemID)
{
string Item = ItemID.ToString("000");
GameObject myObj = new GameObject("SummonedObject_" + playerUW.PlayerMagic.SummonCount++);
myObj.layer = LayerMask.NameToLayer("UWObjects");
//myObj.transform.position = playerUW.playerInventory.InventoryMarker.transform.position;
//myObj.transform.parent=playerUW.playerInventory.InventoryMarker.transform;
ObjectInteraction.CreateObjectGraphics(myObj, "Sprites/OBJECTS_224", true);
ObjectInteraction.CreateObjectInteraction(myObj, 0.5f, 0.5f, 0.5f, 0.5f, "Sprites/OBJECTS_224", "Sprites/OBJECTS_" + Item, "Sprites/OBJECTS_" + Item, ObjectInteraction.RUNE, 224, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
myObj.AddComponent <RuneStone>();
myObj.transform.position = new Vector3(64.5f, 4.0f, 24.5f);
WindowDetect.UnFreezeMovement(myObj);
}