private void PersistTrialLightSpatialData(int trial, GameObject light)
{
subjectData.trialData[trial].translation = light.transform.localPosition;
// Debug.Log ("Light Position: " + subjectData.trialData[trial].translation);
subjectData.trialData[trial].orientation = light.transform.localRotation.eulerAngles;
// Debug.Log ("Light Rotation: " + subjectData.trialData[trial].orientation);
}