ExperimentManager.OnLevelWasLoaded C# (CSharp) Method

OnLevelWasLoaded() private method

private OnLevelWasLoaded ( int newLevel ) : void
newLevel int
return void
    private void OnLevelWasLoaded(int newLevel)
    {
        // print ("OnLevelWasLoaded("+newLevel+")");
        if (Application.loadedLevelName == "Leap_Project") {
            Light light = (Light) GameObject.Find ("NewSpotLight/light").light;

            if (currentTask == Task.TranslationRotation) {
                light.intensity = (float) currentLightIntensity;
            } else {
                light.intensity = 1.5f;
            }

            if (currentTrial >= 0) {
                SetupLevel(trialList[currentTrial]/tasksPerTrial);
                print ("setting up level " + trialList[currentTrial]/tasksPerTrial);
            } else if (currentTrial < 0) {
                SetupLevel (12);
            }
        }
    }