Universe.Modules.Archivers.ArchiveReadRequest.Init C# (CSharp) Method

Init() public method

public Init ( IScene scene, Stream stream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : void
scene IScene
stream Stream
merge bool
skipAssets bool
skipTerrain bool
offsetX int
offsetY int
offsetZ int
flipX bool
flipY bool
useParcelOwnership bool
checkOwnership bool
return void
        public void Init (IScene scene, Stream stream, bool merge, bool skipAssets, bool skipTerrain,
                         int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership,
                         bool checkOwnership)
        {
            m_loadStream = stream;
            m_offsetX = offsetX;
            m_offsetY = offsetY;
            m_offsetZ = offsetZ;
            m_flipX = flipX;
            m_flipY = flipY;
            m_useParcelOwnership = useParcelOwnership;
            m_checkOwnership = checkOwnership;
            m_scene = scene;
            m_errorMessage = string.Empty;
            m_merge = merge;
            m_skipAssets = skipAssets;
            m_skipTerrain = skipTerrain;
        }