public Init ( IScene scene, Stream stream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : void | ||
scene | IScene | |
stream | Stream | |
merge | bool | |
skipAssets | bool | |
skipTerrain | bool | |
offsetX | int | |
offsetY | int | |
offsetZ | int | |
flipX | bool | |
flipY | bool | |
useParcelOwnership | bool | |
checkOwnership | bool | |
Résultat | void |
public void Init (IScene scene, Stream stream, bool merge, bool skipAssets, bool skipTerrain,
int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership,
bool checkOwnership)
{
m_loadStream = stream;
m_offsetX = offsetX;
m_offsetY = offsetY;
m_offsetZ = offsetZ;
m_flipX = flipX;
m_flipY = flipY;
m_useParcelOwnership = useParcelOwnership;
m_checkOwnership = checkOwnership;
m_scene = scene;
m_errorMessage = string.Empty;
m_merge = merge;
m_skipAssets = skipAssets;
m_skipTerrain = skipTerrain;
}