void LoadTerrain (string terrainPath, byte [] data)
{
ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule> ();
MemoryStream ms = new MemoryStream (data);
terrainModule.LoadFromStream (terrainPath, ms, m_offsetX, m_offsetY);
ms.Close ();
MainConsole.Instance.DebugFormat ("[Archiver]: Restored terrain {0}", terrainPath);
}