Universe.Modules.Archivers.ArchiveReadRequest.LoadTerrain C# (CSharp) Method

LoadTerrain() private method

Load terrain data
private LoadTerrain ( string terrainPath, byte data ) : void
terrainPath string
data byte
return void
        void LoadTerrain (string terrainPath, byte [] data)
        {
            ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule> ();

            MemoryStream ms = new MemoryStream (data);
            terrainModule.LoadFromStream (terrainPath, ms, m_offsetX, m_offsetY);
            ms.Close ();

            MainConsole.Instance.DebugFormat ("[Archiver]: Restored terrain {0}", terrainPath);
        }