public bool DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, bool skipTerrain,
int offsetX, int offsetY, int offsetZ,
bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership)
{
var archiveRead = new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, skipTerrain, offsetX, offsetY, offsetZ, flipX, flipY,
useParcelOwnership, checkOwnership);
return(archiveRead.DearchiveRegion());
}