private Type DoCompile()
{
UnityScriptCompiler compiler = new UnityScriptCompiler();
compiler.Parameters.set_Pipeline(AdjustPipeline(this._context, UnityScriptCompiler.Pipelines.CompileToMemory()));
compiler.Parameters.ScriptBaseType = typeof(EvaluationScript);
compiler.Parameters.GlobalVariablesBecomeFields = false;
compiler.Parameters.ScriptMainMethod = "Run";
compiler.Parameters.get_Input().Add(new StringInput("script", this._code + ";"));
compiler.Parameters.set_Debug(false);
compiler.Parameters.set_GenerateInMemory(true);
this.AddEvaluationContextReferencesTo(compiler);
this._compilationResult = compiler.Run();
if (this._compilationResult.get_Errors().Count != 0)
{
throw new CompilationErrorsException(this._compilationResult.get_Errors());
}
return this._compilationResult.get_GeneratedAssembly().GetType("script");
}