UnityScript.Scripting.Evaluator.ActivateScript C# (CSharp) Method

ActivateScript() public method

public ActivateScript ( Type scriptType ) : EvaluationScript
scriptType System.Type
return EvaluationScript
        public EvaluationScript ActivateScript(Type scriptType)
        {
            object[] args = new object[] { this._context };
            object obj1 = Activator.CreateInstance(scriptType, args);
            if (!(obj1 is EvaluationScript))
            {
            }
            EvaluationScript script = (EvaluationScript) RuntimeServices.Coerce(obj1, typeof(EvaluationScript));
            this._context.AddScript(script);
            return script;
        }