UnityScript.Scripting.EvaluationContext.GetActiveScripts C# (CSharp) Method

GetActiveScripts() public method

public GetActiveScripts ( ) : object[]
return object[]
        public object[] GetActiveScripts()
        {
            EvaluationContext context = this;
            lock (context)
            {
                return this._activeScripts.ToArray();
            }
        }