UnityScript.Scripting.EvaluationContext.GetActiveScript C# (CSharp) Method

GetActiveScript() public method

public GetActiveScript ( int scriptId ) : object
scriptId int
return object
        public object GetActiveScript(int scriptId)
        {
            EvaluationContext context = this;
            lock (context)
            {
                return this._activeScripts[scriptId];
            }
        }