UnityEditor.LightingWindowObjectTab.ObjectSettings C# (CSharp) Method

ObjectSettings() public method

public ObjectSettings ( ) : void
return void
        public void ObjectSettings()
        {
            if (s_Styles == null)
            {
                s_Styles = new Styles();
            }
            Type[] types = new Type[] { typeof(Light), typeof(Renderer), typeof(Terrain) };
            SceneModeUtility.SearchBar(types);
            EditorGUILayout.Space();
            bool flag = false;
            flag |= this.EditRenderers();
            flag |= this.EditLightmapParameters();
            flag |= this.EditLights();
            if (!(flag | this.EditTerrains()))
            {
                GUILayout.Label(s_Styles.EmptySelection, EditorStyles.helpBox, new GUILayoutOption[0]);
            }
        }