public void ObjectSettings()
{
if (s_Styles == null)
{
s_Styles = new Styles();
}
Type[] types = new Type[] { typeof(Light), typeof(Renderer), typeof(Terrain) };
SceneModeUtility.SearchBar(types);
EditorGUILayout.Space();
bool flag = false;
flag |= this.EditRenderers();
flag |= this.EditLightmapParameters();
flag |= this.EditLights();
if (!(flag | this.EditTerrains()))
{
GUILayout.Label(s_Styles.EmptySelection, EditorStyles.helpBox, new GUILayoutOption[0]);
}
}