private float LightmapScaleGUI(SerializedObject so, float lodScale)
{
SerializedProperty property = so.FindProperty("m_ScaleInLightmap");
float num = lodScale * property.floatValue;
Rect controlRect = EditorGUILayout.GetControlRect(new GUILayoutOption[0]);
EditorGUI.BeginProperty(controlRect, s_Styles.ScaleInLightmap, property);
EditorGUI.BeginChangeCheck();
num = EditorGUI.FloatField(controlRect, s_Styles.ScaleInLightmap, num);
if (EditorGUI.EndChangeCheck())
{
property.floatValue = Mathf.Max((float) (num / lodScale), (float) 0f);
}
EditorGUI.EndProperty();
return num;
}