UnityEditor.LightingWindowObjectTab.ShowAtlasGUI C# (CSharp) Method

ShowAtlasGUI() private method

private ShowAtlasGUI ( SerializedObject so ) : void
so SerializedObject
return void
        private void ShowAtlasGUI(SerializedObject so)
        {
            EditorGUI.indentLevel++;
            EditorGUILayout.LabelField(s_Styles.AtlasIndex, new GUIContent(so.FindProperty("m_LightmapIndex").intValue.ToString()), new GUILayoutOption[0]);
            EditorGUILayout.LabelField(s_Styles.AtlasTilingX, new GUIContent(so.FindProperty("m_LightmapTilingOffset.x").floatValue.ToString()), new GUILayoutOption[0]);
            EditorGUILayout.LabelField(s_Styles.AtlasTilingY, new GUIContent(so.FindProperty("m_LightmapTilingOffset.y").floatValue.ToString()), new GUILayoutOption[0]);
            EditorGUILayout.LabelField(s_Styles.AtlasOffsetX, new GUIContent(so.FindProperty("m_LightmapTilingOffset.z").floatValue.ToString()), new GUILayoutOption[0]);
            EditorGUILayout.LabelField(s_Styles.AtlasOffsetY, new GUIContent(so.FindProperty("m_LightmapTilingOffset.w").floatValue.ToString()), new GUILayoutOption[0]);
            EditorGUI.indentLevel--;
        }