public override void OnInspectorGUI(ParticleSystem s)
{
ModuleUI.GUIMinMaxCurve(s_Texts.rateOverTime, this.m_Time, new GUILayoutOption[0]);
ModuleUI.GUIMinMaxCurve(s_Texts.rateOverDistance, this.m_Distance, new GUILayoutOption[0]);
this.DoBurstGUI(s);
if ((s.main.simulationSpace != ParticleSystemSimulationSpace.World) && (this.m_Distance.scalar.floatValue > 0f))
{
EditorGUILayout.HelpBox("Distance-based emission only works when using World Space Simulation Space", MessageType.Warning, true);
}
}