UnityEditor.EmissionModuleUI.EmissionModuleUI C# (CSharp) Method

EmissionModuleUI() public method

public EmissionModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public EmissionModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "EmissionModule", displayName)
        {
            this.m_BurstTime = new SerializedProperty[4];
            this.m_BurstParticleMinCount = new SerializedProperty[4];
            this.m_BurstParticleMaxCount = new SerializedProperty[4];
            base.m_ToolTip = "Emission of the emitter. This controls the rate at which particles are emitted as well as burst emissions.";
        }