UnityEditor.EmissionModuleUI.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ParticleSystem s ) : void
s UnityEngine.ParticleSystem
return void
        public override void OnInspectorGUI(ParticleSystem s)
        {
            ModuleUI.GUIMinMaxCurve(s_Texts.rateOverTime, this.m_Time, new GUILayoutOption[0]);
            ModuleUI.GUIMinMaxCurve(s_Texts.rateOverDistance, this.m_Distance, new GUILayoutOption[0]);
            this.DoBurstGUI(s);
            if ((s.main.simulationSpace != ParticleSystemSimulationSpace.World) && (this.m_Distance.scalar.floatValue > 0f))
            {
                EditorGUILayout.HelpBox("Distance-based emission only works when using World Space Simulation Space", MessageType.Warning, true);
            }
        }