private void DoBurstGUI(ParticleSystem s)
{
EditorGUILayout.Space();
Rect controlRect = ModuleUI.GetControlRect(13, new GUILayoutOption[0]);
GUI.Label(controlRect, s_Texts.burst, ParticleSystemStyles.Get().label);
float dragWidth = 20f;
float num2 = 40f;
float width = (((num2 + dragWidth) * 3f) + dragWidth) - 1f;
float a = controlRect.width - width;
a = Mathf.Min(a, EditorGUIUtility.labelWidth);
int intValue = this.m_BurstCount.intValue;
Rect position = new Rect(controlRect.x + a, controlRect.y, width, 3f);
GUI.Label(position, GUIContent.none, ParticleSystemStyles.Get().line);
Rect rect3 = new Rect((controlRect.x + dragWidth) + a, controlRect.y, num2 + dragWidth, controlRect.height);
GUI.Label(rect3, "Time", ParticleSystemStyles.Get().label);
rect3.x += dragWidth + num2;
GUI.Label(rect3, "Min", ParticleSystemStyles.Get().label);
rect3.x += dragWidth + num2;
GUI.Label(rect3, "Max", ParticleSystemStyles.Get().label);
position.y += 12f;
GUI.Label(position, GUIContent.none, ParticleSystemStyles.Get().line);
float duration = s.main.duration;
int num7 = intValue;
for (int i = 0; i < intValue; i++)
{
SerializedProperty floatProp = this.m_BurstTime[i];
SerializedProperty property2 = this.m_BurstParticleMinCount[i];
SerializedProperty property3 = this.m_BurstParticleMaxCount[i];
controlRect = ModuleUI.GetControlRect(13, new GUILayoutOption[0]);
rect3 = new Rect(controlRect.x + a, controlRect.y, dragWidth + num2, controlRect.height);
float num9 = ModuleUI.FloatDraggable(rect3, floatProp, 1f, dragWidth, "n2");
if (num9 < 0f)
{
floatProp.floatValue = 0f;
}
if (num9 > duration)
{
floatProp.floatValue = duration;
}
int num10 = property2.intValue;
int num11 = property3.intValue;
rect3.x += rect3.width;
property2.intValue = ModuleUI.IntDraggable(rect3, null, num10, dragWidth);
rect3.x += rect3.width;
property3.intValue = ModuleUI.IntDraggable(rect3, null, num11, dragWidth);
if (i == (intValue - 1))
{
rect3.x = position.xMax - 12f;
if (ModuleUI.MinusButton(rect3))
{
intValue--;
}
}
}
if (intValue < 4)
{
rect3 = ModuleUI.GetControlRect(13, new GUILayoutOption[0]);
rect3.xMin = rect3.xMax - 12f;
if (ModuleUI.PlusButton(rect3))
{
intValue++;
}
}
if (intValue != num7)
{
this.m_BurstCount.intValue = intValue;
}
}