UnityEditor.iOS.FrameworkListProperty.Reset C# (CSharp) Method

Reset() private method

private Reset ( UnityEditor.PluginImporterInspector inspector ) : void
inspector UnityEditor.PluginImporterInspector
return void
        internal override void Reset(PluginImporterInspector inspector)
        {
            base.Reset(inspector);
            string platformData = inspector.importer.GetPlatformData(base.platformName, base.key);
            this.ResetValues();
            char[] separator = new char[] { ';' };
            string[] strArray = platformData.Split(separator);
            foreach (string str2 in strArray)
            {
                if (this.m_isFrequentEnabled.ContainsKey(str2))
                {
                    this.m_isFrequentEnabled[str2] = true;
                }
                else if (this.m_isRareEnabled.ContainsKey(str2))
                {
                    this.m_isRareEnabled[str2] = true;
                }
                else if (str2 != "")
                {
                    this.m_userFrameworks.Add(str2);
                }
            }
        }