UnityEditor.iOS.FrameworkListProperty.BuildFrameworksLabel C# (CSharp) Method

BuildFrameworksLabel() private static method

private static BuildFrameworksLabel ( string label, int enabled ) : GUIContent
label string
enabled int
return UnityEngine.GUIContent
        private static GUIContent BuildFrameworksLabel(string label, int enabled)
        {
            return EditorGUIUtility.TextContent(string.Format("{0} ({1} enabled)", label, enabled));
        }