UnityEditor.iOS.FrameworkListProperty.FrameworkListProperty C# (CSharp) Method

FrameworkListProperty() private method

private FrameworkListProperty ( string name, string key, List defaultFrameworks, List frequentFrameworks, List rareFrameworks, string platformName ) : System
name string
key string
defaultFrameworks List
frequentFrameworks List
rareFrameworks List
platformName string
return System
        internal FrameworkListProperty(string name, string key, List<string> defaultFrameworks, List<string> frequentFrameworks, List<string> rareFrameworks, string platformName) : base(name, key, "", platformName)
        {
            this.m_isFrequentEnabled = new SortedDictionary<string, bool>();
            this.m_isRareEnabled = new SortedDictionary<string, bool>();
            this.m_userFrameworks = new HashSet<string>();
            this.m_defaultFrameworks = null;
            this.m_frequentFrameworks = null;
            this.m_rareFrameworks = null;
            this.m_defaultFrameworks = defaultFrameworks;
            this.m_frequentFrameworks = frequentFrameworks;
            this.m_rareFrameworks = rareFrameworks;
            this.ResetValues();
        }