public void Update()
{
if (_type == CONST_REACTOR_PARTICLETYPE.Billboard)
{
//_emitter.targetPos += Vector3.Normalize(OverallVelocity) * 0.05f;
_emitter.Update();
}
else if (_type == CONST_REACTOR_PARTICLETYPE.Point)
{
try
{
_psystem.AddParticle(this.Position, OverallVelocity);
_psystem.Update(REngine.Instance._gameTime);
_psystem.Visible = true;
_psystem.Enabled = true;
}
catch { }
}
else { }
}