Reactor.RParticleEmitter.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
        public void Update()
        {
            if (_type == CONST_REACTOR_PARTICLETYPE.Billboard)
            {
                //_emitter.targetPos += Vector3.Normalize(OverallVelocity) * 0.05f;
                _emitter.Update();
            }
            else if (_type == CONST_REACTOR_PARTICLETYPE.Point)
            {
                try
                {
                    _psystem.AddParticle(this.Position, OverallVelocity);
                    _psystem.Update(REngine.Instance._gameTime);
                    _psystem.Visible = true;
                    _psystem.Enabled = true;
                }
                catch { }
            }
            else { }
        }