public SetPointSettings ( int Texture ) : void | ||
Texture | int | |
return | void |
public void SetPointSettings(int Texture)
{
SetPointSettings(Texture, 600, 10, 0, 0, 10, 20, new R3DVECTOR(0, 0, 0), 0.75f, -1f, 1f, 5f, 10f, 50f, 200f);
}
RParticleEmitter::SetPointSettings ( int Texture, int NumParticles ) : void | |
RParticleEmitter::SetPointSettings ( int Texture, int NumParticles, int Duration ) : void | |
RParticleEmitter::SetPointSettings ( int Texture, int NumParticles, int DurationSeconds, float MinHorizontalVelocity, float MaxHorizontalVelocity, float MinVerticalVelocity, float MaxVerticalVelocity, R3DVECTOR Gravity, float EndVelocity, float MinRotateSpeed, float MaxRotateSpeed, float MinStartSize, float MaxStartSize, float MinEndSize, float MaxEndSize ) : void |